Time Long Gone
In this level, the player has been sent back in time on a mission to an Ancient Roman Forum, but something is wrong, the Forum is under attack! It is the player's mission to retrieve an ancient crystal in the Forum's Temple before it is too late.
The assignment for this level was to recreate one of Earth's Architectural Wonders inside of Unity. This level is a recreation of the Roman Forum of Augustus. A big focus of this level during development was on telling a story through environmental storytelling.

Final Level Walkthrough

Pre-Production Top Down Map

Back And Forth
With the Crystal in hand, the player has been sent to a space stuck in-between time, there the player can use the Crystal's power to rewind and push forward time altering the layout of the space. This is the only change the player has of escaping!
The assignment for this level was to create a puzzle level that has a focus on making parts of the level animate in certain ways. The level also had to be a direct follow up to the Architectural Wonder level.

Final Level Walkthrough

The Retrieval
After loosing his hammer in a Decepticon attack, Autobot Commander Ultra Magnus must now infiltrate a Decepticon facility to receive his most trusted weapon!
This assignment for this level was to create a shooter-style level based around a pre-existing franchise. This level is based off of the Transformers: War for Cybertron and Transformers: Fall of Cybertron games. This was by far the longest of the levels created so-far. The enemy AI was provided by the professor, but the third-person controller was created from scratch.
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